
V0.156: Increased performance of detailed shadows (and quality 2), fixed sun glare bug, scaled distance fade in fog (under SSAO_SSIL category) to make it looks properly at value 1.0 (i recommend to set FadeFogRange=1.0 now), increased quality and length of sun rays effect. Fixed issue with flickering weapons with some mods installed. V0.161: Added parameter to control detailed shadows intensity, removed their dependency from ambient color. V0.173: Fixed transparency bug for hair and some other objects (visible when ssao, shadows or depth of field enabled). Added interior/exterior variables to enbbloom.fx, enbeffectprepass.fx by request. V0.179: Changed shadow and ssao mixing code by drawing additional deffer texture, no more black shadows. V0.184: Added ssao/ssil mixing types and ssao type, similar to latest version of TES Oblivion. V0.190: Fixed first person objects "transparency" artifact when ssao or shadows enabled, improved quality and performance of ssao of quality -1,0,1. Added AddDisplaySuperSamplingResolutions parameter which allow to run game in greater resolution downsampled to current display mode to simulate supersampling (antialiasing), works only if game set to full screen mode, modify then resolution in video options to same as desktop*2.

Added borderless window features for both windowed and full screen modes.

Added memory reducing feature (like in version for Skyrin in ENBoost) via two additional variables in the enbseries.ini under category, work best on NVidia cards, with AMD it's much slower and not very effective against CTDs. V0.194: Removed fix for transparency bug of some objects, because by uknown reason it not work for some users and makes objects transparent.

POSTING THE ENBSERIES BINARY FILES ON NEXUS SITES IS STRICTLY PROHIBITED What it's doing? Utilize your videocard memory much better, compress resources and send them to enbhost.exe process, so you can install more mods with 圆4 OS (up to 4 gb game use by default and with this it's max about 10 gb at this moment). Don't know if this problem exist for Fallout games, but let it be, if it's important, i'll add this to ENBSeries for Fallout, but now it's just a patch without any changes to graphics. This is adaptation of code i did for TES Skyrim to reduce memory usage of the game and to fix most CTDs (crashes to desktop) because of "out of memory" issue when many mods installed. ENBoost v0.203 patch for Fallout 3 / New Vegas
