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Operation flashpoint red river unlock all weapons
Operation flashpoint red river unlock all weapons









Designed to kill or injure infantry at medium and close range.Īnti-personnel mine that resembles a D-size battery cell. Bots only feed off the stat/meters of a weapon, not how something actually appears. Put on any sight which increases the accuracy of the weapon. Unless used in close quarters (or the occasional combat sweep), you will find limited use for this weapon in most combat situations.Ĭomputer-controlled bots use the attachments of weapons (like the grenade launcher and suppressor) when given the chance.

operation flashpoint red river unlock all weapons

Unless you want to rack up handgun kills, you may want to leave this weapon behind once you unlock the M4A1.Ī combat shotgun (or "s-gun"). It has decent accuracy, and if you spam single shots in quick rapidity, you can turn it into a medium ranged marksman rifle.

operation flashpoint red river unlock all weapons

This is the rifle which fires semiautomatically or in 3-round burst. Don't be surprised if they survive being shot and return fire. Heckler and Koch's MP5 for the Marines is a handy weapon to stun enemies at close ranges, but the 9 x 19 parabellum rounds are weak against enemies. The Grenadier's version of the M4A1 will be limited to the Reflex Sight and M203. The carbine version of the M16 has slightly less accuracy and effective range, but still fires up (and out) to 500 game-meters.











Operation flashpoint red river unlock all weapons